Known Issues

Known Issues:

  1. Rotating the terrain on any axis other than Y invalidates its collision. This is ok if you don’t plan on doing physics interactions. To get accurate collision, delete the terrain collider and add a mesh collider.
  2. The terrain mesh isn’t a Unity Terrain, so it can’t take advantage of tree and detail painting or dynamic tesselation.
  3. Regenerating terrain deletes the old mesh and creates a new one. Any custom components applied will be removed.
  4. Can’t delete triangles from the terrain. The terrain collision will not respect the change. But you can delete terrain chunks!
  5. Mesh Conversion script can’t convert blendshapes. Unity does not expose control over blendshape mesh data. Instead, the conversion script will warn you but convert the mesh to a standard prop.